The Dealer shuffles the deck of QUALITY cards and deals seven (7) cards to each of the other players (The Dealer does not get any cards.). Next, the game turns to attributing the QUALITY portion to the Dealer’s Totem: The other cards are placed back into the deck of ANIMAL cards to be reused. The card chosen together by the other players will be the animal portion of the Dealer’s Totem. In front of the Dealer, the other players must debate and agree on a single strength. Before playing the QUALITY cards, the players must choose, among the ANIMAL cards already on the table, the one that they all agree to be the Dealer’s “dominant” strength, or just the one they want to highlight at that particular moment. Selecting the animal portion o the Totemħ. This continues until all the cards have been turned over. As each card is turned over, the player who gave it explains his / her choice. The Dealer then continues to turn over each card, from left to right. « …by doing this, you allowed every one of us to relax, and in the end, thanks to you, we had a good time together!»Ħ. Describe in a few last words the positive impact this strength has had on the people around the Dealer. You made good jokes to lower the tension.
« An example of this is that recently, as we were getting ready for our vacation and everyone was a bit tense and frustrated, you remained in control. Describe in a few words in what circumstances he / she has witnessed this strength « Paul, what I like about you is that you stay calm in the midst of chaos. Read everything that is written on the card: While directly addressing the Dealer (using “you”), the player must: The player who selected this ANIMAL card for the Dealer must identify himself / herself and explain to the Dealer, in a few words, why he / she chose this strength for him / her. This means the strength that the Dealer has placed furthest to the left. The Dealer then turns over the ANIMAL cards, one at a time, starting with the one on the left, stating out loud the strength that he / she feels he / she possesses the least. The Dealer then ranks the cards in order of preference, face down on the table, placing the card representing the strength that he / she recognises the least in himself / herself on the left, and the card representing the strength judged the most representative on the right.Ĥ.
The Dealer then looks at the cards chosen for him / her, without showing them to the other players. Each player then places their remaining six (6) cards at the bottom of the deck of ANIMAL cards so they can be reused. Once all the players have chosen their card, one of the players shuffles them before giving them back to the Dealer (The Dealer now cannot tell who selected what card). Each player places the card they have chosen face down on the table. Each player looks at their cards without showing them to the other players and then chooses, amongst their seven (7) cards, the strength that they see as the most representative of the Dealer. (The Dealer do not get any cards.) GivingĢ. The Dealer shuffles the deck of ANIMAL cards, then deals seven (7) cards to each of the other players. The game starts with the ANIMAL portion of the Totem.